3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

Techn0magier

Well-Known Member
Jul 2, 2017
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Excusing my dumness, but that means transferring Terese straight over to 8.1 isn't going to be a straight forward operation?
The morphs aren't a problem. The skin textures can become a problem for the transfer script that G8.1 uses when you apply a G8 skin character direct on its base. But it works most of the time. So give it a try and when it looks weird behind the face, around the neck and/or next to arms and legs, you now know where to start your investigation.
 

tripod70

Not so Well-known Member
Game Developer
Oct 23, 2020
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U can fix this with photoshop or using dforce
I had Photo Shop a long time ago, but never got the grasp of it and no longer have it available to install. If I find the CD's it will be from 2004 or 05 ( very old )
 

Techn0magier

Well-Known Member
Jul 2, 2017
1,225
4,583
I like some parts of this render, but not others. I think the main model needs to be more front and center, and I have the exposure too high - everything is too bright, which makes it too busy. Would probably need more spotlights. Ideas?
View attachment 1129140
Render it as a TIFF and open it in RawTherapee, where you can watch if you are over-/underexposed and adjust it accordingly. The same goes for colours, sharpness, crop etc. it is an open-source alternative for Lightroom. ;)
And yes, do the edge patrol. Crop everything out that sneaks in and draws the attention away from your subject. The Keg is an example, so is the arm and dress of the dancer on the left, just to name a few. Another route you could go would be, blur the background more, to separate her further from the environment.
 
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5.00 star(s) 13 Votes